Utils/CloudView3D/Src/PointCloudGLWidget.cpp

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#include "PointCloudGLWidget.h"
#include <QDebug>
#include <QtMath>
#include <QDialog>
#include <QDialogButtonBox>
#include <QDoubleSpinBox>
#include <QFormLayout>
#include <QGestureEvent>
#include <QHBoxLayout>
#include <QOpenGLContext>
#include <QPainter>
#include <QPinchGesture>
#include <QPushButton>
#include <QResizeEvent>
#include <QToolButton>
#include <QVBoxLayout>
#include <algorithm>
#include <cfloat>
#include <cmath>
#include <map>
#include "VrLog.h"
// OpenGL/GLU 头文件
#ifdef _WIN32
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
namespace
{
// 将角度归一化到 [-180, 180],避免往同一方向旋转时无限累加
float NormalizeAngleDegrees(float angle)
{
float wrapped = std::fmod(angle, 360.0f);
if (wrapped > 180.0f) {
wrapped -= 360.0f;
} else if (wrapped < -180.0f) {
wrapped += 360.0f;
}
return wrapped;
}
}
PointCloudGLWidget::PointCloudGLWidget(QWidget* parent)
: QOpenGLWidget(parent)
, m_shader(nullptr)
, m_shaderReady(false)
, m_mvpLocation(0)
, m_positionLocation(0)
, m_colorLocation(0)
, m_pointSizeLocation(0)
, m_alphaLocation(0)
, m_useVertexColorLocation(0)
, m_uniformColorLocation(0)
, m_distance(100.0f)
, m_pinchStartDistance(100.0f)
, m_rotationX(0.0f)
, m_rotationY(0.0f)
, m_rotationZ(0.0f)
, m_rotation(QQuaternion()) // 初始化为单位四元数
, m_center(0, 0, 0)
, m_pan(0, 0, 0)
, m_minBound(-50, -50, -50)
, m_maxBound(50, 50, 50)
, m_leftButtonPressed(false)
, m_rightButtonPressed(false)
, m_middleButtonPressed(false)
, m_currentColor(PointCloudColor::White)
, m_pointSize(1.0f)
, m_lineSelectMode(LineSelectMode::Vertical)
, m_eulerRotationOrder(EulerRotationOrder::ZYX)
, m_measureDistanceEnabled(false)
, m_hasListHighlightPoint(false)
, m_colorIndex(0)
, m_viewToolbar(nullptr)
, m_viewAngleButton(nullptr)
, m_zoomInButton(nullptr)
, m_zoomOutButton(nullptr)
{
setFocusPolicy(Qt::StrongFocus);
setMouseTracking(true);
setAttribute(Qt::WA_AcceptTouchEvents, true);
grabGesture(Qt::PinchGesture);
// 确保 m_model 是单位矩阵
m_model.setToIdentity();
createOverlayControls();
connect(this, &PointCloudGLWidget::viewAnglesChanged,
this, [this](float, float, float) { updateViewAngleDisplay(); });
}
bool PointCloudGLWidget::event(QEvent* event)
{
if (event->type() == QEvent::Gesture) {
auto* gestureEvent = static_cast<QGestureEvent*>(event);
if (auto* pinch = static_cast<QPinchGesture*>(
gestureEvent->gesture(Qt::PinchGesture))) {
const bool handled = handlePinchGesture(pinch);
if (handled) {
gestureEvent->accept(pinch);
return true;
}
}
}
return QOpenGLWidget::event(event);
}
bool PointCloudGLWidget::handlePinchGesture(QPinchGesture* gesture)
{
if (!gesture) {
return false;
}
if (gesture->state() == Qt::GestureStarted) {
m_pinchStartDistance = m_distance;
}
const qreal scale = gesture->totalScaleFactor();
if (scale <= 0.0 || !std::isfinite(static_cast<double>(scale))) {
return false;
}
m_distance = qBound(minimumCameraDistance(),
m_pinchStartDistance / static_cast<float>(scale),
1.0e7f);
update();
return true;
}
PointCloudGLWidget::~PointCloudGLWidget()
{
// 在 GL 上下文中释放所有 VBO
makeCurrent();
for (auto& cloudData : m_pointClouds) {
releaseVBO(cloudData);
}
if (m_shader) {
delete m_shader;
m_shader = nullptr;
}
doneCurrent();
}
void PointCloudGLWidget::uploadToVBO(PointCloudData& data)
{
// 先释放旧的 VBO
releaseVBO(data);
if (data.vertices.empty()) {
return;
}
// 创建并上传顶点 VBO
data.vertexBuffer.create();
data.vertexBuffer.bind();
data.vertexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
data.vertexBuffer.allocate(data.vertices.data(),
static_cast<int>(data.vertices.size() * sizeof(float)));
data.vertexBuffer.release();
// 如果有颜色数据,创建并上传颜色 VBO
if (data.hasColor && !data.colors.empty()) {
data.colorBuffer.create();
data.colorBuffer.bind();
data.colorBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
data.colorBuffer.allocate(data.colors.data(),
static_cast<int>(data.colors.size() * sizeof(float)));
data.colorBuffer.release();
}
data.vboCreated = true;
}
void PointCloudGLWidget::releaseVBO(PointCloudData& data)
{
if (!data.vboCreated) {
return;
}
if (data.vertexBuffer.isCreated()) {
data.vertexBuffer.destroy();
}
if (data.colorBuffer.isCreated()) {
data.colorBuffer.destroy();
}
data.vboCreated = false;
}
void PointCloudGLWidget::createOverlayControls()
{
const int buttonSize = 32;
const QString toolButtonStyle =
"QToolButton {"
" background-color: rgba(20, 36, 58, 200);"
" color: #d8e8f4;"
" border: 1px solid #2b4f77;"
" border-radius: 4px;"
" font-size: 13px;"
"}"
"QToolButton:hover { background-color: #204a72; }"
"QToolButton:pressed { background-color: #10243a; }";
// ── 左侧视图方向工具栏(纵向排布) ──
struct ViewPreset {
const char* label;
const char* tooltip;
float rx, ry, rz;
};
// 坐标系定义X向右Y向下Z朝后与 CloudView 一致)
const ViewPreset presets[] = {
{"", "正视 (XY面)", 180.0f, 0.0f, 0.0f},
{"", "后视", 180.0f, 180.0f, 0.0f},
{"", "左视 (YZ面)", 180.0f, 90.0f, 0.0f},
{"", "右视", 180.0f, -90.0f, 0.0f},
{"", "俯视 (XZ面)", 90.0f, 0.0f, 0.0f},
{"", "仰视", -90.0f, 0.0f, 0.0f},
{"", "机械臂", -90.0f, 90.0f, 0.0f},
};
m_viewToolbar = new QWidget(this);
m_viewToolbar->setStyleSheet("background: transparent;");
auto* toolbarLayout = new QVBoxLayout(m_viewToolbar);
toolbarLayout->setContentsMargins(4, 4, 4, 4);
toolbarLayout->setSpacing(4);
// 工具栏尺寸跟随内容,便于垂直居中定位
toolbarLayout->setSizeConstraint(QLayout::SetFixedSize);
for (const ViewPreset& preset : presets) {
auto* button = new QToolButton(m_viewToolbar);
button->setText(QString::fromUtf8(preset.label));
button->setToolTip(QString::fromUtf8(preset.tooltip));
button->setFixedSize(buttonSize, buttonSize);
button->setStyleSheet(toolButtonStyle);
const float rx = preset.rx;
const float ry = preset.ry;
const float rz = preset.rz;
connect(button, &QToolButton::clicked, this, [this, rx, ry, rz]() {
setViewAngles(rx, ry, rz);
});
m_viewButtons.append(button);
toolbarLayout->addWidget(button);
}
toolbarLayout->addStretch(1);
m_viewToolbar->setFixedWidth(buttonSize + 12);
m_viewToolbar->show();
// ── 左下角旋转角度显示按钮(点击弹窗输入角度) ──
m_viewAngleButton = new QPushButton(this);
m_viewAngleButton->setStyleSheet(
"QPushButton {"
" background-color: rgba(20, 36, 58, 200);"
" color: #d8e8f4;"
" border: 1px solid #2b4f77;"
" border-radius: 4px;"
" padding: 4px 8px;"
" text-align: left;"
"}"
"QPushButton:hover { background-color: #204a72; }");
connect(m_viewAngleButton, &QPushButton::clicked,
this, &PointCloudGLWidget::showViewAngleDialog);
// 显式指定字体,保证 fontMetrics 度量与实际渲染一致
QFont angleFont = m_viewAngleButton->font();
angleFont.setPixelSize(12);
m_viewAngleButton->setFont(angleFont);
// 竖向三行显示 RX/RY/RZ宽度按最长一行算高度按三行算
const QString longestAngleLine = QStringLiteral("RX:-360.0");
const int angleTextWidth =
m_viewAngleButton->fontMetrics().horizontalAdvance(longestAngleLine);
const int angleLineHeight = m_viewAngleButton->fontMetrics().lineSpacing();
m_viewAngleButton->setFixedSize(angleTextWidth + 24, angleLineHeight * 3 + 16);
m_viewAngleButton->show();
// ── 右侧悬浮缩放按钮(垂直居中,与 CloudView 位置一致) ──
const QString zoomButtonStyle =
"QToolButton {"
" background-color: rgba(20, 36, 58, 200);"
" color: #e8f2fb;"
" border: 1px solid #2b4f77;"
" border-radius: 4px;"
" font-size: 26px;"
" font-weight: bold;"
"}"
"QToolButton:hover { background-color: #204a72; }"
"QToolButton:pressed { background-color: #10243a; }";
const int zoomButtonSize = 28;
m_zoomInButton = new QToolButton(this);
m_zoomInButton->setText("+");
m_zoomInButton->setFixedSize(zoomButtonSize, zoomButtonSize);
m_zoomInButton->setStyleSheet(zoomButtonStyle);
m_zoomInButton->setAutoRepeat(true);
m_zoomInButton->setAutoRepeatDelay(300);
m_zoomInButton->setAutoRepeatInterval(50);
connect(m_zoomInButton, &QToolButton::clicked, this, &PointCloudGLWidget::zoomIn);
m_zoomInButton->show();
m_zoomOutButton = new QToolButton(this);
m_zoomOutButton->setText("-");
m_zoomOutButton->setFixedSize(zoomButtonSize, zoomButtonSize);
m_zoomOutButton->setStyleSheet(zoomButtonStyle);
m_zoomOutButton->setAutoRepeat(true);
m_zoomOutButton->setAutoRepeatDelay(300);
m_zoomOutButton->setAutoRepeatInterval(50);
connect(m_zoomOutButton, &QToolButton::clicked, this, &PointCloudGLWidget::zoomOut);
m_zoomOutButton->show();
updateViewAngleDisplay();
repositionOverlayControls();
}
void PointCloudGLWidget::repositionOverlayControls()
{
const int widgetWidth = width();
const int widgetHeight = height();
if (widgetWidth <= 0 || widgetHeight <= 0) {
return;
}
// 左侧视图工具栏:垂直居中
if (m_viewToolbar) {
m_viewToolbar->move(8, qMax(0, (widgetHeight - m_viewToolbar->height()) / 2));
}
// 左下角旋转角度按钮
if (m_viewAngleButton) {
m_viewAngleButton->adjustSize();
const int margin = 8;
m_viewAngleButton->move(margin,
widgetHeight - m_viewAngleButton->height() - margin);
}
// 右侧缩放按钮:垂直居中
if (m_zoomInButton && m_zoomOutButton) {
const int buttonWidth = m_zoomInButton->width();
const int buttonHeight = m_zoomInButton->height();
const int margin = 8;
const int gap = 4;
const int x = widgetWidth - buttonWidth - margin;
const int y = qMax(0, (widgetHeight - buttonHeight * 2 - gap) / 2);
m_zoomInButton->move(x, y);
m_zoomOutButton->move(x, y + buttonHeight + gap);
}
}
void PointCloudGLWidget::resizeEvent(QResizeEvent* event)
{
QOpenGLWidget::resizeEvent(event);
repositionOverlayControls();
}
void PointCloudGLWidget::updateViewAngleDisplay()
{
if (!m_viewAngleButton) {
return;
}
m_viewAngleButton->setText(QStringLiteral("RX:%1\nRY:%2\nRZ:%3")
.arg(m_rotationX, 0, 'f', 1)
.arg(m_rotationY, 0, 'f', 1)
.arg(m_rotationZ, 0, 'f', 1));
}
void PointCloudGLWidget::showViewAngleDialog()
{
QDialog dialog(this);
dialog.setWindowTitle(QStringLiteral("设置视图角度"));
dialog.setMinimumWidth(240);
auto* form = new QFormLayout(&dialog);
auto* spinX = new QDoubleSpinBox(&dialog);
auto* spinY = new QDoubleSpinBox(&dialog);
auto* spinZ = new QDoubleSpinBox(&dialog);
for (QDoubleSpinBox* spin : {spinX, spinY, spinZ}) {
spin->setRange(-180.0, 180.0);
spin->setDecimals(1);
spin->setSingleStep(1.0);
spin->setSuffix(QStringLiteral(" °"));
}
spinX->setValue(m_rotationX);
spinY->setValue(m_rotationY);
spinZ->setValue(m_rotationZ);
form->addRow(QStringLiteral("RX"), spinX);
form->addRow(QStringLiteral("RY"), spinY);
form->addRow(QStringLiteral("RZ"), spinZ);
auto* buttons = new QDialogButtonBox(
QDialogButtonBox::Ok | QDialogButtonBox::Cancel, &dialog);
buttons->button(QDialogButtonBox::Ok)->setText(QStringLiteral("确认"));
buttons->button(QDialogButtonBox::Cancel)->setText(QStringLiteral("取消"));
connect(buttons, &QDialogButtonBox::accepted, &dialog, &QDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, &dialog, &QDialog::reject);
form->addRow(buttons);
if (dialog.exec() == QDialog::Accepted) {
setViewAngles(static_cast<float>(spinX->value()),
static_cast<float>(spinY->value()),
static_cast<float>(spinZ->value()));
}
}
void PointCloudGLWidget::initializeGL()
{
initializeOpenGLFunctions();
LOG_INFO("[CloudView] OpenGL initialized, version: %s\n", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
glClearColor(0.15f, 0.15f, 0.15f, 1.0f);
glEnable(GL_DEPTH_TEST);
// 桌面 GLGL 3.2+)下,顶点着色器输出的 gl_PointSize 需显式开启才生效;
// GLES2 总是使用 shader 点大小,无需此开关。
if (QOpenGLContext::currentContext() &&
!QOpenGLContext::currentContext()->isOpenGLES()) {
#ifdef GL_PROGRAM_POINT_SIZE
glEnable(GL_PROGRAM_POINT_SIZE);
#endif
}
if (!m_dynamicVbo.isCreated()) {
m_dynamicVbo.create();
}
m_shaderReady = false;
ensureShader();
}
bool PointCloudGLWidget::ensureShader()
{
if (m_shaderReady) {
return m_shader != nullptr;
}
m_shaderReady = true;
if (!m_shader) {
auto* program = new QOpenGLShaderProgram();
program->bindAttributeLocation("aPosition", 0);
program->bindAttributeLocation("aColor", 1);
if (!program->addShaderFromSourceCode(
QOpenGLShader::Vertex,
// GLSL ES 1.00 的 vertex shader 有默认 float 精度highp
// 但显式声明更稳妥,兼容性更好。
"precision highp float;\n"
"attribute vec3 aPosition;\n"
"attribute vec3 aColor;\n"
"uniform mat4 uMvp;\n"
"uniform float uPointSize;\n"
"uniform float uAlpha;\n"
"uniform float uUseVertexColor;\n"
"uniform vec3 uColor;\n"
"varying vec3 vColor;\n"
"varying float vAlpha;\n"
"void main() {\n"
" gl_Position = uMvp * vec4(aPosition, 1.0);\n"
" gl_PointSize = uPointSize;\n"
" vColor = (uUseVertexColor > 0.5) ? aColor : uColor;\n"
" vAlpha = uAlpha;\n"
"}\n") ||
!program->addShaderFromSourceCode(
QOpenGLShader::Fragment,
// GLSL ES 1.00 的 fragment shader 没有默认 float 精度,
// 必须显式声明,否则 Mali 等 GLES 驱动编译失败S0032
"precision highp float;\n"
"varying vec3 vColor;\n"
"varying float vAlpha;\n"
"void main() {\n"
" gl_FragColor = vec4(vColor, vAlpha);\n"
"}\n")) {
LOG_ERROR("[CloudView] Shader compile failed: %s\n",
program->log().isEmpty()
? "unknown error"
: qPrintable(program->log()));
delete program;
return false;
}
if (!program->link()) {
LOG_ERROR("[CloudView] Shader link failed: %s\n",
program->log().isEmpty()
? "unknown error"
: qPrintable(program->log()));
delete program;
return false;
}
m_shader = program;
m_positionLocation = m_shader->attributeLocation("aPosition");
m_colorLocation = m_shader->attributeLocation("aColor");
m_mvpLocation = m_shader->uniformLocation("uMvp");
m_pointSizeLocation = m_shader->uniformLocation("uPointSize");
m_alphaLocation = m_shader->uniformLocation("uAlpha");
m_useVertexColorLocation = m_shader->uniformLocation("uUseVertexColor");
m_uniformColorLocation = m_shader->uniformLocation("uColor");
}
return m_shader != nullptr;
}
QVector3D PointCloudGLWidget::colorForIndex(int colorIndex) const
{
static const QVector3D colorTable[COLOR_COUNT] = {
QVector3D(0.75f, 0.75f, 0.75f), // 浅灰
QVector3D(0.3f, 1.0f, 0.3f), // 浅绿
QVector3D(0.3f, 0.3f, 1.0f), // 浅蓝
QVector3D(1.0f, 1.0f, 0.3f), // 黄
QVector3D(0.3f, 1.0f, 1.0f), // 青
QVector3D(1.0f, 0.3f, 1.0f), // 品红
QVector3D(1.0f, 1.0f, 1.0f) // 白
};
return colorTable[colorIndex % COLOR_COUNT];
}
void PointCloudGLWidget::drawCloud(PointCloudData& data, float pointSize)
{
if (data.vertices.empty() || !m_shader) {
return;
}
m_shader->bind();
glUniformMatrix4fv(m_mvpLocation, 1, GL_FALSE, m_mvp.constData());
glUniform1f(m_pointSizeLocation, pointSize);
glUniform1f(m_alphaLocation, 1.0f);
// 兜底:桌面 GL 未开启 GL_PROGRAM_POINT_SIZE 时,点大小取自 GL_POINT_SIZE 状态
glPointSize(pointSize);
data.vertexBuffer.bind();
glEnableVertexAttribArray(m_positionLocation);
glVertexAttribPointer(m_positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
const bool useVertexColor = data.colorBuffer.isCreated() && !data.colors.empty();
if (useVertexColor) {
data.colorBuffer.bind();
glEnableVertexAttribArray(m_colorLocation);
glVertexAttribPointer(m_colorLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
glUniform1f(m_useVertexColorLocation, 1.0f);
} else {
glDisableVertexAttribArray(m_colorLocation);
const QVector3D color = colorForIndex(data.colorIndex);
glUniform3f(m_uniformColorLocation, color.x(), color.y(), color.z());
glUniform1f(m_useVertexColorLocation, 0.0f);
}
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(data.vertices.size() / 3));
glDisableVertexAttribArray(m_positionLocation);
if (useVertexColor) {
glDisableVertexAttribArray(m_colorLocation);
}
data.vertexBuffer.release();
data.colorBuffer.release();
}
void PointCloudGLWidget::drawPrimitives(const QMatrix4x4& mvp,
const float* positions,
int vertexCount,
GLenum mode,
const float* colors,
const QVector3D& uniformColor,
float pointSize,
float alpha,
bool depthTest)
{
if (!positions || vertexCount <= 0 || !m_shader) {
return;
}
m_shader->bind();
glUniformMatrix4fv(m_mvpLocation, 1, GL_FALSE, mvp.constData());
glUniform1f(m_pointSizeLocation, pointSize);
glUniform1f(m_alphaLocation, alpha);
// 兜底:桌面 GL 未开启 GL_PROGRAM_POINT_SIZE 时,点大小取自 GL_POINT_SIZE 状态
glPointSize(pointSize);
if (depthTest) {
glEnable(GL_DEPTH_TEST);
} else {
glDisable(GL_DEPTH_TEST);
}
const GLsizeiptr positionBytes =
static_cast<GLsizeiptr>(vertexCount) * 3 * sizeof(float);
const GLsizeiptr colorBytes =
colors ? static_cast<GLsizeiptr>(vertexCount) * 3 * sizeof(float) : 0;
m_dynamicVbo.bind();
m_dynamicVbo.allocate(positionBytes + colorBytes);
m_dynamicVbo.write(0, positions, positionBytes);
if (colors) {
m_dynamicVbo.write(positionBytes, colors, colorBytes);
}
glEnableVertexAttribArray(m_positionLocation);
glVertexAttribPointer(m_positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
if (colors) {
glEnableVertexAttribArray(m_colorLocation);
glVertexAttribPointer(m_colorLocation, 3, GL_FLOAT, GL_FALSE, 0,
reinterpret_cast<void*>(positionBytes));
glUniform1f(m_useVertexColorLocation, 1.0f);
} else {
glDisableVertexAttribArray(m_colorLocation);
glUniform3f(m_uniformColorLocation,
uniformColor.x(), uniformColor.y(), uniformColor.z());
glUniform1f(m_useVertexColorLocation, 0.0f);
}
glDrawArrays(mode, 0, vertexCount);
m_dynamicVbo.release();
glDisableVertexAttribArray(m_positionLocation);
if (colors) {
glDisableVertexAttribArray(m_colorLocation);
}
glEnable(GL_DEPTH_TEST);
}
void PointCloudGLWidget::resetRenderState()
{
glDisableVertexAttribArray(m_positionLocation);
glDisableVertexAttribArray(m_colorLocation);
m_dynamicVbo.release();
if (m_shader) {
m_shader->release();
}
glEnable(GL_DEPTH_TEST);
}
void PointCloudGLWidget::resizeGL(int w, int h)
{
glViewport(0, 0, w, h);
}
void PointCloudGLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (!ensureShader()) {
return;
}
m_view.setToIdentity();
// 平移在相机空间中进行,使鼠标拖动方向与屏幕方向一致
m_view.translate(-m_pan.x(), -m_pan.y(), -m_distance);
// 使用四元数旋转(物体坐标系旋转)
m_view.rotate(m_rotation);
m_view.translate(-m_center);
// 调试输出每100帧输出一次当前旋转角度
static int frameCount = 0;
if (++frameCount % 100 == 0) {
// 从四元数转换为欧拉角用于显示
QVector3D euler = m_rotation.toEulerAngles();
LOG_INFO("[CloudView] Current rotation: pitch=%.1f, yaw=%.1f, roll=%.1f\n",
euler.x(), euler.y(), euler.z());
}
QMatrix4x4 modelView = m_view * m_model;
updateProjection(modelView);
m_mvp = m_projection * modelView;
for (size_t cloudIdx = 0; cloudIdx < m_pointClouds.size(); ++cloudIdx) {
auto& cloudData = m_pointClouds[cloudIdx];
if (cloudData.vertices.empty()) {
continue;
}
// 确保 VBO 已创建(延迟上传,因为 addPointCloud 可能在 GL 上下文外调用)
if (!cloudData.vboCreated) {
uploadToVBO(cloudData);
}
drawCloud(cloudData, m_pointSize);
// 绘制自定义大小的点RGBA 中 A > 1 的点)
if (cloudData.hasCustomPointSizes) {
glDepthFunc(GL_LEQUAL); // 允许在相同深度覆盖绘制
const bool cloudHasColor = cloudData.colorBuffer.isCreated() &&
!cloudData.colors.empty();
for (const auto& group : cloudData.customPointSizeGroups) {
QVector<float> positions;
positions.reserve(static_cast<int>(group.indices.size()) * 3);
QVector<float> colors;
if (cloudHasColor) {
colors.reserve(static_cast<int>(group.indices.size()) * 3);
}
for (size_t idx : group.indices) {
const size_t vi = idx * 3;
if (vi + 2 < cloudData.vertices.size()) {
positions.append(cloudData.vertices[vi]);
positions.append(cloudData.vertices[vi + 1]);
positions.append(cloudData.vertices[vi + 2]);
if (cloudHasColor && vi + 2 < cloudData.colors.size()) {
colors.append(cloudData.colors[vi]);
colors.append(cloudData.colors[vi + 1]);
colors.append(cloudData.colors[vi + 2]);
}
}
}
if (!positions.isEmpty()) {
drawPrimitives(m_mvp,
positions.constData(),
positions.size() / 3,
GL_POINTS,
cloudHasColor ? colors.constData() : nullptr,
colorForIndex(cloudData.colorIndex),
group.pointSize,
1.0f,
true);
}
}
glDepthFunc(GL_LESS); // 恢复默认深度测试
}
}
drawSelectedPoints();
drawMeasurementLine();
drawSelectedLine();
drawLineSegments();
drawBasicShapeSurfaces();
drawBasicShapeSegments();
drawBasicShapePoints();
drawPosePoints();
// 最后绘制坐标系指示器(覆盖在所有内容之上)
drawAxis();
// 清理 GL 状态,避免影响 QPainter 标注
resetRenderState();
// 使用 QPainter 绘制坐标轴 XYZ 标注
drawAxisLabels();
}
void PointCloudGLWidget::addPointCloud(const PointCloudXYZ& cloud, const QString& name)
{
LOG_INFO("[CloudView] addPointCloud called, cloud size: %zu\n", cloud.size());
if (cloud.empty()) {
LOG_WARN("[CloudView] Cloud is empty, returning\n");
return;
}
PointCloudData data;
data.name = name;
data.hasColor = false;
data.hasLineInfo = !cloud.lineIndices.empty();
data.colorIndex = m_colorIndex; // 分配颜色索引
m_colorIndex = (m_colorIndex + 1) % COLOR_COUNT; // 轮换到下一个颜色
data.vertices.reserve(cloud.size() * 3);
data.totalLines = 0;
data.pointsPerLine = 0;
const float EPSILON = 1e-6f;
int prevLineIdx = -1;
int ptInLineCounter = 0;
for (size_t i = 0; i < cloud.points.size(); ++i) {
// 跟踪线内索引(对所有点递增,包括被过滤的零点)
int lineIdx = -1;
if (data.hasLineInfo && i < cloud.lineIndices.size()) {
lineIdx = cloud.lineIndices[i];
}
if (lineIdx != prevLineIdx) {
ptInLineCounter = 0;
prevLineIdx = lineIdx;
}
const auto& pt = cloud.points[i];
if (!std::isfinite(pt.x) || !std::isfinite(pt.y) || !std::isfinite(pt.z)) {
ptInLineCounter++;
continue;
}
// 显示时过滤 (0,0,0) 点
if (std::fabs(pt.x) < EPSILON && std::fabs(pt.y) < EPSILON && std::fabs(pt.z) < EPSILON) {
ptInLineCounter++;
continue;
}
data.vertices.push_back(pt.x);
data.vertices.push_back(pt.y);
data.vertices.push_back(pt.z);
// 保存原始索引
data.originalIndices.push_back(static_cast<int>(i));
// 保存线内索引(点在所属线中的位置)
data.pointInLineIndices.push_back(ptInLineCounter);
// 保存线索引
if (lineIdx >= 0) {
data.lineIndices.push_back(lineIdx);
if (lineIdx + 1 > data.totalLines) {
data.totalLines = lineIdx + 1;
}
}
ptInLineCounter++;
}
// 计算每线点数(假设网格化点云)
if (data.totalLines > 0) {
data.pointsPerLine = static_cast<int>(cloud.size()) / data.totalLines;
}
LOG_INFO("[CloudView] Valid vertices count: %zu, colorIndex: %d, totalLines: %d, pointsPerLine: %d\n",
data.vertices.size() / 3, data.colorIndex, data.totalLines, data.pointsPerLine);
m_pointClouds.push_back(std::move(data));
// 上传 VBO如果当前在 GL 上下文中)
makeCurrent();
uploadToVBO(m_pointClouds.back());
doneCurrent();
computeBoundingBox();
LOG_INFO("[CloudView] BoundingBox min: (%.3f, %.3f, %.3f) max: (%.3f, %.3f, %.3f)\n",
m_minBound.x(), m_minBound.y(), m_minBound.z(),
m_maxBound.x(), m_maxBound.y(), m_maxBound.z());
LOG_INFO("[CloudView] Center: (%.3f, %.3f, %.3f) Distance: %.3f\n",
m_center.x(), m_center.y(), m_center.z(), m_distance);
resetView();
update();
}
void PointCloudGLWidget::addPointCloud(const PointCloudXYZRGB& cloud, const QString& name)
{
if (cloud.empty()) {
return;
}
PointCloudData data;
data.name = name;
data.hasColor = true;
data.hasLineInfo = !cloud.lineIndices.empty();
data.colorIndex = m_colorIndex; // 即使有颜色也分配索引(备用)
m_colorIndex = (m_colorIndex + 1) % COLOR_COUNT;
data.vertices.reserve(cloud.size() * 3);
data.colors.reserve(cloud.size() * 3);
data.totalLines = 0;
data.pointsPerLine = 0;
data.hasCustomPointSizes = false;
// 用于按点大小分组的临时 map
std::map<float, std::vector<size_t>> sizeGroupMap;
const float EPSILON = 1e-6f;
int prevLineIdx = -1;
int ptInLineCounter = 0;
for (size_t i = 0; i < cloud.points.size(); ++i) {
const auto& pt = cloud.points[i];
// 跟踪线内索引(对所有点递增,包括被过滤的零点)
int lineIdx = -1;
if (data.hasLineInfo && i < cloud.lineIndices.size()) {
lineIdx = cloud.lineIndices[i];
}
if (lineIdx != prevLineIdx) {
ptInLineCounter = 0;
prevLineIdx = lineIdx;
}
if (!std::isfinite(pt.x) || !std::isfinite(pt.y) || !std::isfinite(pt.z)) {
ptInLineCounter++;
continue;
}
// 显示时过滤 (0,0,0) 点
if (std::fabs(pt.x) < EPSILON && std::fabs(pt.y) < EPSILON && std::fabs(pt.z) < EPSILON) {
ptInLineCounter++;
continue;
}
size_t pointIndex = data.vertices.size() / 3;
data.vertices.push_back(pt.x);
data.vertices.push_back(pt.y);
data.vertices.push_back(pt.z);
data.colors.push_back(pt.r / 255.0f);
data.colors.push_back(pt.g / 255.0f);
data.colors.push_back(pt.b / 255.0f);
// 保存原始索引
data.originalIndices.push_back(static_cast<int>(i));
// 保存线内索引(点在所属线中的位置)
data.pointInLineIndices.push_back(ptInLineCounter);
// 保存线索引
if (lineIdx >= 0) {
data.lineIndices.push_back(lineIdx);
if (lineIdx + 1 > data.totalLines) {
data.totalLines = lineIdx + 1;
}
}
// 收集自定义点大小A > 1
if (pt.pointSize > 1.0f) {
sizeGroupMap[pt.pointSize].push_back(pointIndex);
}
ptInLineCounter++;
}
// 构建自定义点大小分组
if (!sizeGroupMap.empty()) {
data.hasCustomPointSizes = true;
for (auto& pair : sizeGroupMap) {
PointCloudData::PointSizeGroup group;
group.pointSize = pair.first;
group.indices = std::move(pair.second);
data.customPointSizeGroups.push_back(std::move(group));
}
LOG_INFO("[CloudView] Found %zu custom point size groups\n", data.customPointSizeGroups.size());
}
// 计算每线点数
if (data.totalLines > 0) {
data.pointsPerLine = static_cast<int>(cloud.size()) / data.totalLines;
}
m_pointClouds.push_back(std::move(data));
// 上传 VBO
makeCurrent();
uploadToVBO(m_pointClouds.back());
doneCurrent();
computeBoundingBox();
resetView();
update();
}
void PointCloudGLWidget::appendPointCloud(const PointCloudXYZRGB& cloud,
const QString& name)
{
if (cloud.empty()) {
return;
}
if (m_pointClouds.empty() || !m_pointClouds.back().hasColor) {
addPointCloud(cloud, name);
return;
}
PointCloudData& data = m_pointClouds.back();
if (!name.isEmpty()) {
data.name = name;
}
const bool incomingHasLineInfo = !cloud.lineIndices.empty();
data.hasLineInfo = data.hasLineInfo || incomingHasLineInfo;
const size_t originalIndexOffset = data.vertices.size() / 3;
const float epsilon = 1e-6f;
int previousLineIndex = -1;
int pointInLineIndex = 0;
for (size_t index = 0; index < cloud.points.size(); ++index) {
const Point3DRGB& point = cloud.points[index];
int lineIndex = -1;
if (incomingHasLineInfo && index < cloud.lineIndices.size()) {
lineIndex = cloud.lineIndices[index];
}
if (lineIndex != previousLineIndex) {
pointInLineIndex = 0;
previousLineIndex = lineIndex;
}
if (!std::isfinite(point.x) || !std::isfinite(point.y) ||
!std::isfinite(point.z) ||
(std::fabs(point.x) < epsilon &&
std::fabs(point.y) < epsilon &&
std::fabs(point.z) < epsilon)) {
++pointInLineIndex;
continue;
}
const size_t pointIndex = data.vertices.size() / 3;
data.vertices.push_back(point.x);
data.vertices.push_back(point.y);
data.vertices.push_back(point.z);
data.colors.push_back(point.r / 255.0f);
data.colors.push_back(point.g / 255.0f);
data.colors.push_back(point.b / 255.0f);
data.originalIndices.push_back(
static_cast<int>(originalIndexOffset + index));
data.pointInLineIndices.push_back(pointInLineIndex);
if (lineIndex >= 0) {
data.lineIndices.push_back(lineIndex);
data.totalLines = qMax(data.totalLines, lineIndex + 1);
}
if (point.pointSize > 1.0f) {
auto sizeGroup = std::find_if(
data.customPointSizeGroups.begin(),
data.customPointSizeGroups.end(),
[&point](const PointCloudData::PointSizeGroup& group) {
return group.pointSize == point.pointSize;
});
if (sizeGroup == data.customPointSizeGroups.end()) {
PointCloudData::PointSizeGroup group;
group.pointSize = point.pointSize;
data.customPointSizeGroups.push_back(std::move(group));
sizeGroup = data.customPointSizeGroups.end() - 1;
}
sizeGroup->indices.push_back(pointIndex);
data.hasCustomPointSizes = true;
}
++pointInLineIndex;
}
if (data.totalLines > 0) {
data.pointsPerLine =
static_cast<int>(data.vertices.size() / 3) / data.totalLines;
}
makeCurrent();
uploadToVBO(data);
doneCurrent();
computeBoundingBox();
m_distance = qMax(m_distance, fittedCameraDistance());
update();
}
void PointCloudGLWidget::clearPointClouds()
{
// 释放所有 VBO
makeCurrent();
for (auto& cloudData : m_pointClouds) {
releaseVBO(cloudData);
}
doneCurrent();
m_pointClouds.clear();
m_selectedPoints.clear();
m_selectedLine = SelectedLineInfo();
m_lineSegments.clear();
m_basicShapeSegments.clear();
m_basicShapeSurfaces.clear();
m_basicShapePoints.clear();
m_posePoints.clear();
m_minBound = QVector3D(-50, -50, -50);
m_maxBound = QVector3D(50, 50, 50);
m_center = QVector3D(0, 0, 0);
m_colorIndex = 0; // 重置颜色索引
resetView();
update();
}
void PointCloudGLWidget::setPointCloudColor(PointCloudColor color)
{
m_currentColor = color;
update();
}
void PointCloudGLWidget::setPointSize(float size)
{
m_pointSize = qBound(1.0f, size, 10.0f);
update();
}
void PointCloudGLWidget::resetView()
{
QVector3D size = m_maxBound - m_minBound;
float maxSize = qMax(qMax(size.x(), size.y()), size.z());
// 默认视角:面向 XY 平面X 向右Y 向下
// 绕 X 轴旋转 180°Y 轴从向上翻转为向下
m_rotationX = 180.0f;
m_rotationY = 0.0f;
m_rotationZ = 0.0f;
m_rotation = QQuaternion::fromEulerAngles(m_rotationX, m_rotationY, m_rotationZ);
m_pan = QVector3D(0, 0, 0);
m_distance = fittedCameraDistance();
LOG_INFO("[CloudView] resetView: size=(%.3f, %.3f, %.3f) maxSize=%.3f distance=%.3f\n",
size.x(), size.y(), size.z(), maxSize, m_distance);
emit viewAnglesChanged(m_rotationX, m_rotationY, m_rotationZ);
update();
}
void PointCloudGLWidget::fitToContent()
{
computeBoundingBox();
resetView();
}
void PointCloudGLWidget::updateProjection(const QMatrix4x4& modelView)
{
const QVector3D corners[] = {
{m_minBound.x(), m_minBound.y(), m_minBound.z()},
{m_minBound.x(), m_minBound.y(), m_maxBound.z()},
{m_minBound.x(), m_maxBound.y(), m_minBound.z()},
{m_minBound.x(), m_maxBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_minBound.y(), m_minBound.z()},
{m_maxBound.x(), m_minBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_minBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_maxBound.z()}
};
float minimumDepth = FLT_MAX;
float maximumDepth = -FLT_MAX;
for (const QVector3D& corner : corners) {
const float depth = -modelView.map(corner).z();
minimumDepth = qMin(minimumDepth, depth);
maximumDepth = qMax(maximumDepth, depth);
}
constexpr float kMinimumNearPlane = 0.01f;
float nearPlane = kMinimumNearPlane;
float farPlane = 1.0f;
if (maximumDepth > kMinimumNearPlane) {
// 点云贴近或跨过相机时保持很小的近裁剪距离,避免前侧点被裁掉。
if (minimumDepth > kMinimumNearPlane) {
nearPlane = qMax(kMinimumNearPlane, minimumDepth * 0.5f);
}
// 远裁剪面仅覆盖当前内容,并限制 near/far 比值以保证深度缓冲精度。
farPlane = qMax(nearPlane + 1.0f, maximumDepth * 1.5f);
nearPlane = qMax(nearPlane, farPlane / 100000.0f);
}
const float aspect = static_cast<float>(width()) /
static_cast<float>(height() > 0 ? height() : 1);
m_projection.setToIdentity();
m_projection.perspective(45.0f, aspect, nearPlane, farPlane);
}
float PointCloudGLWidget::fittedCameraDistance(float padding) const
{
const QVector3D corners[] = {
{m_minBound.x(), m_minBound.y(), m_minBound.z()},
{m_minBound.x(), m_minBound.y(), m_maxBound.z()},
{m_minBound.x(), m_maxBound.y(), m_minBound.z()},
{m_minBound.x(), m_maxBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_minBound.y(), m_minBound.z()},
{m_maxBound.x(), m_minBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_minBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_maxBound.z()}};
const float aspect = qMax(0.01f,
static_cast<float>(width()) /
static_cast<float>(height() > 0 ? height() : 1));
const float tangent = std::tan(qDegreesToRadians(45.0f * 0.5f));
const float safePadding = qMax(1.0f, padding);
float distance = minimumCameraDistance();
for (const QVector3D& corner : corners) {
const QVector3D relative =
m_rotation.rotatedVector(corner - m_center);
const float horizontalDistance =
relative.z() + std::fabs(relative.x()) * safePadding / (tangent * aspect);
const float verticalDistance =
relative.z() + std::fabs(relative.y()) * safePadding / tangent;
distance = qMax(distance, qMax(horizontalDistance, verticalDistance));
}
return qBound(10.0f, distance, 1.0e7f);
}
float PointCloudGLWidget::minimumCameraDistance() const
{
const QVector3D corners[] = {
{m_minBound.x(), m_minBound.y(), m_minBound.z()},
{m_minBound.x(), m_minBound.y(), m_maxBound.z()},
{m_minBound.x(), m_maxBound.y(), m_minBound.z()},
{m_minBound.x(), m_maxBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_minBound.y(), m_minBound.z()},
{m_maxBound.x(), m_minBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_minBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_maxBound.z()}
};
float frontExtent = 0.0f;
for (const QVector3D& corner : corners) {
const QVector3D relativePosition = corner - m_center;
frontExtent = qMax(frontExtent,
m_rotation.rotatedVector(relativePosition).z());
}
const float margin = qMax(0.1f, (m_maxBound - m_minBound).length() * 0.002f);
return qBound(0.1f, frontExtent + margin, 1.0e7f);
}
void PointCloudGLWidget::zoomIn()
{
m_distance *= 0.9f;
m_distance = qBound(minimumCameraDistance(), m_distance, 1.0e7f);
update();
}
void PointCloudGLWidget::zoomOut()
{
m_distance *= 1.1f;
m_distance = qBound(minimumCameraDistance(), m_distance, 1.0e7f);
update();
}
void PointCloudGLWidget::setViewAngles(float rotX, float rotY, float rotZ)
{
// 归一化到 ±180°避免往同一方向旋转时角度无限累加
m_rotationX = NormalizeAngleDegrees(rotX);
m_rotationY = NormalizeAngleDegrees(rotY);
m_rotationZ = NormalizeAngleDegrees(rotZ);
m_pan = QVector3D(0, 0, 0);
// 从欧拉角转换为四元数ZYX顺序
m_rotation = QQuaternion::fromEulerAngles(m_rotationX, m_rotationY, m_rotationZ);
m_distance = qMax(m_distance, minimumCameraDistance());
LOG_INFO("[CloudView] setViewAngles: rotX=%.1f, rotY=%.1f, rotZ=%.1f\n", rotX, rotY, rotZ);
emit viewAnglesChanged(m_rotationX, m_rotationY, m_rotationZ);
update();
}
void PointCloudGLWidget::clearSelectedPoints()
{
m_selectedPoints.clear();
update();
}
void PointCloudGLWidget::clearSelectedLine()
{
m_selectedLine = SelectedLineInfo();
update();
}
bool PointCloudGLWidget::selectLineByIndex(int lineIndex)
{
if (m_pointClouds.empty()) {
return false;
}
const auto& cloudData = m_pointClouds[0];
if (!cloudData.hasLineInfo) {
return false;
}
// 检查线索引是否有效
if (lineIndex < 0 || lineIndex >= cloudData.totalLines) {
return false;
}
// 计算该线上的点数
int pointCount = 0;
for (int idx : cloudData.lineIndices) {
if (idx == lineIndex) {
pointCount++;
}
}
if (pointCount == 0) {
return false;
}
// 设置选中的线
m_selectedLine.valid = true;
m_selectedLine.cloudIndex = 0;
m_selectedLine.lineIndex = lineIndex;
m_selectedLine.pointIndex = -1;
m_selectedLine.pointCount = pointCount;
m_selectedLine.mode = LineSelectMode::Vertical;
emit lineSelected(m_selectedLine);
update();
return true;
}
bool PointCloudGLWidget::selectHorizontalLineByIndex(int pointIndex)
{
if (m_pointClouds.empty()) {
return false;
}
const auto& cloudData = m_pointClouds[0];
if (!cloudData.hasLineInfo || cloudData.totalLines <= 0 || cloudData.pointsPerLine <= 0) {
return false;
}
// 检查点索引是否有效(使用原始点云的每线点数)
if (pointIndex < 0 || pointIndex >= cloudData.pointsPerLine) {
return false;
}
// 设置选中的横向线
m_selectedLine.valid = true;
m_selectedLine.cloudIndex = 0;
m_selectedLine.lineIndex = -1;
m_selectedLine.pointIndex = pointIndex;
m_selectedLine.pointCount = cloudData.totalLines; // 横向线的点数等于总线数
m_selectedLine.mode = LineSelectMode::Horizontal;
emit lineSelected(m_selectedLine);
update();
return true;
}
float PointCloudGLWidget::calculateDistance(const SelectedPointInfo& p1, const SelectedPointInfo& p2)
{
if (!p1.valid || !p2.valid) {
return 0.0f;
}
float dx = p2.x - p1.x;
float dy = p2.y - p1.y;
float dz = p2.z - p1.z;
return std::sqrt(dx * dx + dy * dy + dz * dz);
}
void PointCloudGLWidget::updateSelectedPointCoord(int index, float x, float y, float z)
{
if (index < 0 || index >= m_selectedPoints.size()) {
return;
}
if (!m_selectedPoints[index].valid) {
return;
}
// 更新选中点的坐标
m_selectedPoints[index].x = x;
m_selectedPoints[index].y = y;
m_selectedPoints[index].z = z;
LOG_INFO("[CloudView] Updated selected point %d to (%.3f, %.3f, %.3f)\n", index, x, y, z);
// 刷新显示
update();
}
void PointCloudGLWidget::setSelectedPointCoord(int index, float x, float y, float z)
{
if (index < 0 || index >= MAX_SELECTED_POINTS) {
return;
}
// 如果索引位置不存在,扩展列表
while (m_selectedPoints.size() <= index) {
m_selectedPoints.append(SelectedPointInfo());
}
m_selectedPoints[index].valid = true;
m_selectedPoints[index].x = x;
m_selectedPoints[index].y = y;
m_selectedPoints[index].z = z;
m_selectedPoints[index].cloudIndex = -1;
m_selectedPoints[index].lineIndex = -1;
m_selectedPoints[index].pointIndexInLine = -1;
LOG_INFO("[CloudView] Set selected point %d to (%.3f, %.3f, %.3f)\n", index, x, y, z);
// 刷新显示
update();
}
QVector<QVector3D> PointCloudGLWidget::getSelectedLinePoints() const
{
QVector<QVector3D> points;
if (!m_selectedLine.valid || m_selectedLine.cloudIndex < 0) {
return points;
}
if (m_selectedLine.cloudIndex >= static_cast<int>(m_pointClouds.size())) {
return points;
}
const auto& cloudData = m_pointClouds[m_selectedLine.cloudIndex];
if (!cloudData.hasLineInfo) {
return points;
}
if (m_selectedLine.mode == LineSelectMode::Vertical) {
// 纵向选线:获取同一条扫描线上的所有点
for (size_t i = 0; i < cloudData.lineIndices.size(); ++i) {
if (cloudData.lineIndices[i] == m_selectedLine.lineIndex) {
size_t vertIdx = i * 3;
if (vertIdx + 2 < cloudData.vertices.size()) {
points.append(QVector3D(
cloudData.vertices[vertIdx],
cloudData.vertices[vertIdx + 1],
cloudData.vertices[vertIdx + 2]));
}
}
}
} else {
// 横向选线:获取所有线的相同索引点
if (cloudData.pointsPerLine > 0 && m_selectedLine.pointIndex >= 0) {
for (size_t i = 0; i < cloudData.originalIndices.size(); ++i) {
int originalIdx = cloudData.originalIndices[i];
if (originalIdx % cloudData.pointsPerLine == m_selectedLine.pointIndex) {
size_t vertIdx = i * 3;
if (vertIdx + 2 < cloudData.vertices.size()) {
points.append(QVector3D(
cloudData.vertices[vertIdx],
cloudData.vertices[vertIdx + 1],
cloudData.vertices[vertIdx + 2]));
}
}
}
}
}
return points;
}
void PointCloudGLWidget::setListHighlightPoint(const QVector3D& point)
{
m_hasListHighlightPoint = true;
m_listHighlightPoint = point;
update();
}
void PointCloudGLWidget::clearListHighlightPoint()
{
m_hasListHighlightPoint = false;
update();
}
void PointCloudGLWidget::transformAllClouds(const QMatrix4x4& matrix)
{
for (auto& cloudData : m_pointClouds) {
for (size_t i = 0; i + 2 < cloudData.vertices.size(); i += 3) {
QVector3D pt(cloudData.vertices[i], cloudData.vertices[i + 1], cloudData.vertices[i + 2]);
QVector3D transformed = matrix.map(pt);
cloudData.vertices[i] = transformed.x();
cloudData.vertices[i + 1] = transformed.y();
cloudData.vertices[i + 2] = transformed.z();
}
}
// 重新上传 VBO顶点数据已变更
makeCurrent();
for (auto& cloudData : m_pointClouds) {
uploadToVBO(cloudData);
}
doneCurrent();
computeBoundingBox();
resetView();
update();
}
size_t PointCloudGLWidget::rotateCloudsByZThreshold(const QMatrix4x4& rotMatrix, float zThreshold)
{
size_t rotatedCount = 0;
for (auto& cloudData : m_pointClouds) {
for (size_t i = 0; i + 2 < cloudData.vertices.size(); i += 3) {
if (cloudData.vertices[i + 2] < zThreshold) {
QVector3D pt(cloudData.vertices[i], cloudData.vertices[i + 1], cloudData.vertices[i + 2]);
QVector3D transformed = rotMatrix.map(pt);
cloudData.vertices[i] = transformed.x();
cloudData.vertices[i + 1] = transformed.y();
cloudData.vertices[i + 2] = transformed.z();
++rotatedCount;
}
}
}
if (rotatedCount > 0) {
makeCurrent();
for (auto& cloudData : m_pointClouds) {
uploadToVBO(cloudData);
}
doneCurrent();
computeBoundingBox();
resetView();
update();
}
return rotatedCount;
}
size_t PointCloudGLWidget::getAllCloudsByLines(std::vector<std::vector<SVzNL3DPosition>>& scanLines) const
{
scanLines.clear();
size_t totalPoints = 0;
for (const auto& cloudData : m_pointClouds) {
const size_t displayCount = cloudData.vertices.size() / 3;
if (displayCount == 0) continue;
if (cloudData.hasLineInfo && cloudData.totalLines > 0 && cloudData.pointsPerLine > 0) {
// 有线信息:用 pointsPerLine 还原每条线的完整点数,过滤掉的 (0,0,0) 点补零
const int lines = cloudData.totalLines;
const int ptsPerLine = cloudData.pointsPerLine;
// 初始化所有线,每条线 pointsPerLine 个零点
const size_t baseIdx = scanLines.size();
for (int i = 0; i < lines; ++i) {
std::vector<SVzNL3DPosition> line(ptsPerLine);
memset(line.data(), 0, sizeof(SVzNL3DPosition) * ptsPerLine);
for (int j = 0; j < ptsPerLine; ++j) {
line[j].nPointIdx = j;
}
scanLines.push_back(std::move(line));
}
// 用实际显示的点填充对应位置
for (size_t i = 0; i < displayCount; ++i) {
const int lineIdx = (i < cloudData.lineIndices.size()) ? cloudData.lineIndices[i] : 0;
const int ptInLine = (i < cloudData.pointInLineIndices.size()) ? cloudData.pointInLineIndices[i] : static_cast<int>(i);
if (lineIdx >= 0 && lineIdx < lines && ptInLine >= 0 && ptInLine < ptsPerLine) {
auto& pos = scanLines[baseIdx + lineIdx][ptInLine];
pos.pt3D.x = cloudData.vertices[i * 3];
pos.pt3D.y = cloudData.vertices[i * 3 + 1];
pos.pt3D.z = cloudData.vertices[i * 3 + 2];
pos.nPointIdx = ptInLine;
}
}
totalPoints += static_cast<size_t>(lines) * ptsPerLine;
} else {
// 无线信息,每个点云作为一条线
std::vector<SVzNL3DPosition> line;
line.reserve(displayCount);
for (size_t i = 0; i < displayCount; ++i) {
SVzNL3DPosition pos;
memset(&pos, 0, sizeof(pos));
pos.nPointIdx = static_cast<int>(i);
pos.pt3D.x = cloudData.vertices[i * 3];
pos.pt3D.y = cloudData.vertices[i * 3 + 1];
pos.pt3D.z = cloudData.vertices[i * 3 + 2];
line.push_back(pos);
}
totalPoints += displayCount;
scanLines.push_back(std::move(line));
}
}
return totalPoints;
}
void PointCloudGLWidget::computeBoundingBox()
{
float minX = FLT_MAX, minY = FLT_MAX, minZ = FLT_MAX;
float maxX = -FLT_MAX, maxY = -FLT_MAX, maxZ = -FLT_MAX;
bool hasContent = false;
auto includePoint = [&](float x, float y, float z) {
minX = qMin(minX, x);
minY = qMin(minY, y);
minZ = qMin(minZ, z);
maxX = qMax(maxX, x);
maxY = qMax(maxY, y);
maxZ = qMax(maxZ, z);
hasContent = true;
};
auto includeSegment = [&](const LineSegment& segment) {
includePoint(segment.x1, segment.y1, segment.z1);
includePoint(segment.x2, segment.y2, segment.z2);
};
for (const auto& cloudData : m_pointClouds) {
for (size_t i = 0; i < cloudData.vertices.size(); i += 3) {
includePoint(cloudData.vertices[i], cloudData.vertices[i + 1], cloudData.vertices[i + 2]);
}
}
for (const LineSegment& segment : m_lineSegments) {
includeSegment(segment);
}
for (const LineSegment& segment : m_basicShapeSegments) {
includeSegment(segment);
}
for (const SurfaceQuad& surface : m_basicShapeSurfaces) {
includePoint(surface.p1.x(), surface.p1.y(), surface.p1.z());
includePoint(surface.p2.x(), surface.p2.y(), surface.p2.z());
includePoint(surface.p3.x(), surface.p3.y(), surface.p3.z());
includePoint(surface.p4.x(), surface.p4.y(), surface.p4.z());
}
for (const BasicShapePoint& point : m_basicShapePoints) {
includePoint(point.x, point.y, point.z);
}
for (const PosePoint& pose : m_posePoints) {
const float scale = qMax(0.0f, pose.scale);
includePoint(pose.x - scale, pose.y - scale, pose.z - scale);
includePoint(pose.x + scale, pose.y + scale, pose.z + scale);
}
if (!hasContent) {
m_minBound = QVector3D(-50, -50, -50);
m_maxBound = QVector3D(50, 50, 50);
m_center = QVector3D(0, 0, 0);
return;
}
m_minBound = QVector3D(minX, minY, minZ);
m_maxBound = QVector3D(maxX, maxY, maxZ);
m_center = (m_minBound + m_maxBound) / 2.0f;
}
SelectedPointInfo PointCloudGLWidget::pickPoint(int screenX, int screenY)
{
SelectedPointInfo result;
if (m_pointClouds.empty()) {
return result;
}
// 视口Qt 窗口即视口GLES2 无 GL_MODELVIEW_MATRIX / gluProject用与渲染一致的矩阵手动投影
const GLint viewport[4] = {0, 0, static_cast<GLint>(width()), static_cast<GLint>(height())};
const QMatrix4x4 modelView = m_view * m_model;
const QMatrix4x4 mvp = m_projection * modelView;
// 转换屏幕 Y 坐标OpenGL Y 轴向上)
const int glScreenY = viewport[3] - screenY;
float minScreenDist = FLT_MAX;
size_t bestIndex = 0;
int bestCloudIndex = -1;
int bestLineIndex = -1;
float bestX = 0, bestY = 0, bestZ = 0;
// 遍历所有点,计算屏幕投影距离
for (size_t cloudIdx = 0; cloudIdx < m_pointClouds.size(); ++cloudIdx) {
const auto& cloudData = m_pointClouds[cloudIdx];
for (size_t i = 0; i < cloudData.vertices.size(); i += 3) {
const float wx = cloudData.vertices[i];
const float wy = cloudData.vertices[i + 1];
const float wz = cloudData.vertices[i + 2];
// 将世界坐标投影到屏幕(等价于 gluProject
const QVector4D clip = mvp * QVector4D(wx, wy, wz, 1.0f);
if (std::fabs(clip.w()) < 1e-9f) {
continue;
}
const float ndcX = clip.x() / clip.w();
const float ndcY = clip.y() / clip.w();
const float sx = viewport[0] + (ndcX + 1.0f) * 0.5f * viewport[2];
const float sy = viewport[1] + (ndcY + 1.0f) * 0.5f * viewport[3];
// 计算屏幕距离
const float dx = sx - screenX;
const float dy = sy - glScreenY;
const float screenDist = dx * dx + dy * dy;
if (screenDist < minScreenDist) {
minScreenDist = screenDist;
bestIndex = i / 3;
bestCloudIndex = static_cast<int>(cloudIdx);
bestX = wx;
bestY = wy;
bestZ = wz;
// 获取线索引
if (cloudData.hasLineInfo && bestIndex < cloudData.lineIndices.size()) {
bestLineIndex = cloudData.lineIndices[bestIndex];
} else {
bestLineIndex = -1;
}
}
}
}
// 屏幕距离阈值像素20像素内认为选中
float threshold = 20.0f * 20.0f;
if (minScreenDist < threshold) {
result.valid = true;
result.index = bestIndex;
result.cloudIndex = bestCloudIndex;
result.lineIndex = bestLineIndex;
result.x = bestX;
result.y = bestY;
result.z = bestZ;
// 计算点在线中的原始索引
if (bestLineIndex >= 0 && bestCloudIndex >= 0) {
const auto& cloudData = m_pointClouds[bestCloudIndex];
// 使用预计算的线内索引(支持不等长线)
if (bestIndex < cloudData.pointInLineIndices.size()) {
result.pointIndexInLine = cloudData.pointInLineIndices[bestIndex];
}
}
LOG_INFO("[CloudView] Point selected: (%.3f, %.3f, %.3f) lineIndex=%d pointIndexInLine=%d screenDist=%.1f\n",
bestX, bestY, bestZ, bestLineIndex, result.pointIndexInLine, std::sqrt(minScreenDist));
} else {
LOG_INFO("[CloudView] No point selected, minScreenDist=%.1f\n", std::sqrt(minScreenDist));
}
return result;
}
void PointCloudGLWidget::drawSelectedPoints()
{
QVector<float> positions;
QVector<float> colors;
// 绘制选中的点(橙色)
for (const auto& pt : m_selectedPoints) {
if (pt.valid) {
positions.append(pt.x);
positions.append(pt.y);
positions.append(pt.z);
colors.append(1.0f);
colors.append(0.5f);
colors.append(0.0f);
}
}
// 绘制列表高亮点(蓝色,与选点区分)
if (m_hasListHighlightPoint) {
positions.append(m_listHighlightPoint.x());
positions.append(m_listHighlightPoint.y());
positions.append(m_listHighlightPoint.z());
colors.append(0.0f);
colors.append(0.5f);
colors.append(1.0f);
}
if (positions.isEmpty()) {
return;
}
drawPrimitives(m_mvp,
positions.constData(),
positions.size() / 3,
GL_POINTS,
colors.constData(),
QVector3D(1.0f, 1.0f, 1.0f),
10.0f,
1.0f,
false);
}
void PointCloudGLWidget::drawMeasurementLine()
{
if (m_selectedPoints.size() < 2) {
return;
}
const auto& p1 = m_selectedPoints[0];
const auto& p2 = m_selectedPoints[1];
if (!p1.valid || !p2.valid) {
return;
}
const float positions[] = {
p1.x, p1.y, p1.z,
p2.x, p2.y, p2.z};
drawPrimitives(m_mvp,
positions,
2,
GL_LINES,
nullptr,
QVector3D(0.0f, 1.0f, 0.0f),
1.0f,
1.0f,
false);
}
void PointCloudGLWidget::drawSelectedLine()
{
if (!m_selectedLine.valid || m_selectedLine.cloudIndex < 0) {
return;
}
if (m_selectedLine.cloudIndex >= static_cast<int>(m_pointClouds.size())) {
return;
}
const auto& cloudData = m_pointClouds[m_selectedLine.cloudIndex];
if (!cloudData.hasLineInfo) {
return;
}
// 高亮显示选中线上的所有点(黄色)
QVector<float> positions;
if (m_selectedLine.mode == LineSelectMode::Vertical) {
// 纵向选线:显示同一条扫描线上的所有点
for (size_t i = 0; i < cloudData.lineIndices.size(); ++i) {
if (cloudData.lineIndices[i] == m_selectedLine.lineIndex) {
const size_t vertIdx = i * 3;
if (vertIdx + 2 < cloudData.vertices.size()) {
positions.append(cloudData.vertices[vertIdx]);
positions.append(cloudData.vertices[vertIdx + 1]);
positions.append(cloudData.vertices[vertIdx + 2]);
}
}
}
} else {
// 横向选线:显示所有线的相同原始索引点
if (cloudData.pointsPerLine > 0 && m_selectedLine.pointIndex >= 0) {
for (size_t i = 0; i < cloudData.originalIndices.size(); ++i) {
const int originalIdx = cloudData.originalIndices[i];
// 原始索引 % 每线点数 == 选中的点索引
if (originalIdx % cloudData.pointsPerLine == m_selectedLine.pointIndex) {
const size_t vertIdx = i * 3;
if (vertIdx + 2 < cloudData.vertices.size()) {
positions.append(cloudData.vertices[vertIdx]);
positions.append(cloudData.vertices[vertIdx + 1]);
positions.append(cloudData.vertices[vertIdx + 2]);
}
}
}
}
}
if (positions.isEmpty()) {
return;
}
drawPrimitives(m_mvp,
positions.constData(),
positions.size() / 3,
GL_POINTS,
nullptr,
QVector3D(1.0f, 1.0f, 0.0f),
3.0f,
1.0f,
false);
}
void PointCloudGLWidget::drawAxis()
{
// 在右下角绘制坐标系指示器
// 坐标系定义X向右Y向下Z朝后
// X轴红色指向右
// Y轴绿色指向下
// Z轴蓝色指向后远离观察者
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
int axisSize = 60; // 坐标系区域大小(像素)
int margin = 10; // 距离边缘的边距
int axisX = viewport[2] - axisSize - margin; // 右下角 X
int axisY = margin; // 右下角 YOpenGL Y 轴向上)
// 正交投影 + 视图变换(等价于原 glOrtho + glTranslatef + glMultMatrixf
QMatrix4x4 projection;
projection.setToIdentity();
projection.ortho(0, viewport[2], 0, viewport[3], -100, 100);
QMatrix4x4 modelView;
modelView.setToIdentity();
modelView.translate(axisX + axisSize / 2.0f, axisY + axisSize / 2.0f, 0.0f);
QMatrix4x4 rotation;
rotation.rotate(m_rotation);
modelView *= rotation;
const QMatrix4x4 mvp = projection * modelView;
const float axisLength = axisSize * 0.4f; // 坐标轴长度
const float positions[] = {
0.0f, 0.0f, 0.0f, axisLength, 0.0f, 0.0f, // X 轴 - 红色(向右)
0.0f, 0.0f, 0.0f, 0.0f, axisLength, 0.0f, // Y 轴 - 绿色(向下)
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, axisLength // Z 轴 - 蓝色(向后)
};
const float colors[] = {
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f
};
// 关闭深度测试,确保坐标系始终可见
drawPrimitives(mvp, positions, 6, GL_LINES, colors,
QVector3D(1.0f, 1.0f, 1.0f), 1.0f, 1.0f, false);
}
void PointCloudGLWidget::drawAxisLabels()
{
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
int axisSize = 60;
int margin = 10;
float axisLength = axisSize * 0.4f;
// 坐标轴中心在 OpenGL 坐标系中的位置
float centerGlX = viewport[2] - axisSize / 2.0f - margin;
float centerGlY = axisSize / 2.0f + margin;
// 对各轴端点应用当前视图旋转
QMatrix4x4 rotMatrix;
rotMatrix.rotate(m_rotation);
QVector3D xEnd = rotMatrix.map(QVector3D(axisLength, 0, 0));
QVector3D yEnd = rotMatrix.map(QVector3D(0, axisLength, 0));
QVector3D zEnd = rotMatrix.map(QVector3D(0, 0, axisLength));
// 转换为 Qt widget 坐标Y 轴翻转OpenGL Y 向上 → Qt Y 向下)
auto toWidgetPos = [&](const QVector3D& v) -> QPointF {
float glX = centerGlX + v.x();
float glY = centerGlY + v.y();
return QPointF(glX, viewport[3] - glY);
};
QPointF xPos = toWidgetPos(xEnd);
QPointF yPos = toWidgetPos(yEnd);
QPointF zPos = toWidgetPos(zEnd);
// 使用 QPainter 绘制文字标注
QPainter painter(this);
painter.setRenderHint(QPainter::TextAntialiasing);
QFont font = painter.font();
font.setBold(true);
font.setPointSize(14);
painter.setFont(font);
// 文字偏移:向轴方向外侧偏移,避免与轴线重叠
int offset = 4;
painter.setPen(QColor(255, 80, 80)); // 红色
painter.drawText(xPos.x() + offset, xPos.y() + offset, "X");
painter.setPen(QColor(80, 255, 80)); // 绿色
painter.drawText(yPos.x() + offset, yPos.y() + offset, "Y");
painter.setPen(QColor(80, 128, 255)); // 蓝色
painter.drawText(zPos.x() + offset, zPos.y() + offset, "Z");
painter.end();
}
void PointCloudGLWidget::mousePressEvent(QMouseEvent* event)
{
m_lastMousePos = event->pos();
if (event->button() == Qt::LeftButton) {
// Ctrl+左键:选点
if (event->modifiers() & Qt::ControlModifier) {
makeCurrent();
SelectedPointInfo point = pickPoint(event->pos().x(), event->pos().y());
doneCurrent();
if (point.valid) {
if (m_measureDistanceEnabled) {
// 启用测距:最多保留两个点
if (m_selectedPoints.size() >= MAX_SELECTED_POINTS) {
m_selectedPoints.clear();
}
m_selectedPoints.append(point);
emit pointSelected(point);
if (m_selectedPoints.size() == 2) {
const float distance = calculateDistance(m_selectedPoints[0], m_selectedPoints[1]);
const float dx = m_selectedPoints[1].x - m_selectedPoints[0].x;
const float dy = m_selectedPoints[1].y - m_selectedPoints[0].y;
const float dz = m_selectedPoints[1].z - m_selectedPoints[0].z;
emit twoPointsSelected(m_selectedPoints[0], m_selectedPoints[1], distance);
emit measurementFinished(m_selectedPoints[0], m_selectedPoints[1], distance, dx, dy, dz);
}
} else {
// 未启用测距:只保留一个点
m_selectedPoints.clear();
m_selectedPoints.append(point);
emit pointSelected(point);
}
update();
}
} else if (event->modifiers() & Qt::ShiftModifier) {
// Shift+左键:选线
makeCurrent();
SelectedPointInfo point = pickPoint(event->pos().x(), event->pos().y());
doneCurrent();
if (point.valid && point.lineIndex >= 0) {
if (m_lineSelectMode == LineSelectMode::Vertical) {
// 纵向选线:选中该点所在的线
m_selectedLine.valid = true;
m_selectedLine.cloudIndex = point.cloudIndex;
m_selectedLine.lineIndex = point.lineIndex;
m_selectedLine.pointIndex = -1;
m_selectedLine.mode = LineSelectMode::Vertical;
// 计算该线上的点数
int pointCount = 0;
if (point.cloudIndex >= 0 && point.cloudIndex < static_cast<int>(m_pointClouds.size())) {
const auto& cloudData = m_pointClouds[point.cloudIndex];
for (int idx : cloudData.lineIndices) {
if (idx == point.lineIndex) {
pointCount++;
}
}
}
m_selectedLine.pointCount = pointCount;
} else {
// 横向选线:选中所有线的相同索引点
m_selectedLine.valid = true;
m_selectedLine.cloudIndex = point.cloudIndex;
m_selectedLine.lineIndex = -1;
m_selectedLine.pointIndex = point.pointIndexInLine;
m_selectedLine.mode = LineSelectMode::Horizontal;
// 横向线的点数等于总线数
if (point.cloudIndex >= 0 && point.cloudIndex < static_cast<int>(m_pointClouds.size())) {
m_selectedLine.pointCount = m_pointClouds[point.cloudIndex].totalLines;
}
}
emit lineSelected(m_selectedLine);
update();
}
} else {
m_leftButtonPressed = true;
}
} else if (event->button() == Qt::RightButton) {
m_rightButtonPressed = true;
} else if (event->button() == Qt::MiddleButton) {
m_middleButtonPressed = true;
}
}
void PointCloudGLWidget::mouseDoubleClickEvent(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton) {
// 双击左键:选点(与 Ctrl+左键 相同逻辑)
makeCurrent();
SelectedPointInfo point = pickPoint(event->pos().x(), event->pos().y());
doneCurrent();
if (point.valid) {
if (m_measureDistanceEnabled) {
// 启用测距:最多保留两个点
if (m_selectedPoints.size() >= MAX_SELECTED_POINTS) {
m_selectedPoints.clear();
}
m_selectedPoints.append(point);
emit pointSelected(point);
if (m_selectedPoints.size() == 2) {
const float distance = calculateDistance(m_selectedPoints[0], m_selectedPoints[1]);
const float dx = m_selectedPoints[1].x - m_selectedPoints[0].x;
const float dy = m_selectedPoints[1].y - m_selectedPoints[0].y;
const float dz = m_selectedPoints[1].z - m_selectedPoints[0].z;
emit twoPointsSelected(m_selectedPoints[0], m_selectedPoints[1], distance);
emit measurementFinished(m_selectedPoints[0], m_selectedPoints[1], distance, dx, dy, dz);
}
} else {
// 未启用测距:只保留一个点
m_selectedPoints.clear();
m_selectedPoints.append(point);
emit pointSelected(point);
}
update();
}
}
}
void PointCloudGLWidget::mouseMoveEvent(QMouseEvent* event)
{
QPoint delta = event->pos() - m_lastMousePos;
m_lastMousePos = event->pos();
if (m_leftButtonPressed) {
// Alt+左键拖动:绕视线方向旋转(滚转)
if (event->modifiers() & Qt::AltModifier) {
// 绕Z轴视线方向旋转修正方向
float angle = -delta.x() * 0.5f; // 取反修正方向
QQuaternion deltaRotation = QQuaternion::fromAxisAndAngle(QVector3D(0, 0, 1), angle);
m_rotation = deltaRotation * m_rotation;
m_rotationZ = NormalizeAngleDegrees(m_rotationZ + angle);
} else {
// 普通左键拖动:基于当前物体坐标系的旋转
// 鼠标水平移动 -> 绕当前Y轴旋转
// 鼠标垂直移动 -> 绕当前X轴旋转
// 计算旋转角度
float angleX = delta.y() * 0.5f; // 垂直移动
float angleY = delta.x() * 0.5f; // 水平移动
// 创建增量旋转四元数(在相机空间中)
// 先绕X轴旋转俯仰再绕Y轴旋转偏航
QQuaternion deltaRotationX = QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), angleX);
QQuaternion deltaRotationY = QQuaternion::fromAxisAndAngle(QVector3D(0, 1, 0), angleY);
QQuaternion deltaRotation = deltaRotationY * deltaRotationX;
// 应用增量旋转(左乘,相机空间旋转)
m_rotation = deltaRotation * m_rotation;
// 更新欧拉角(用于显示),归一化到 ±180°
m_rotationX = NormalizeAngleDegrees(m_rotationX + angleX);
m_rotationY = NormalizeAngleDegrees(m_rotationY + angleY);
}
// 发送角度变化信号
m_distance = qMax(m_distance, minimumCameraDistance());
emit viewAnglesChanged(m_rotationX, m_rotationY, m_rotationZ);
update();
} else if (m_middleButtonPressed) {
float factor = m_distance * 0.002f;
m_pan.setX(m_pan.x() - delta.x() * factor);
m_pan.setY(m_pan.y() + delta.y() * factor);
update();
} else if (m_rightButtonPressed) {
// 右键拖动:绕视线方向旋转(滚转)(修正方向)
float angle = -delta.x() * 0.5f; // 取反修正方向
QQuaternion deltaRotation = QQuaternion::fromAxisAndAngle(QVector3D(0, 0, 1), angle);
m_rotation = deltaRotation * m_rotation;
m_rotationZ = NormalizeAngleDegrees(m_rotationZ + angle);
m_distance = qMax(m_distance, minimumCameraDistance());
emit viewAnglesChanged(m_rotationX, m_rotationY, m_rotationZ);
update();
}
}
void PointCloudGLWidget::mouseReleaseEvent(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton) {
m_leftButtonPressed = false;
} else if (event->button() == Qt::RightButton) {
m_rightButtonPressed = false;
} else if (event->button() == Qt::MiddleButton) {
m_middleButtonPressed = false;
}
}
void PointCloudGLWidget::wheelEvent(QWheelEvent* event)
{
float delta = event->angleDelta().y() / 120.0f;
m_distance *= (1.0f - delta * 0.1f);
m_distance = qBound(minimumCameraDistance(), m_distance, 1.0e7f);
update();
}
void PointCloudGLWidget::keyPressEvent(QKeyEvent* event)
{
if (event->key() == Qt::Key_Space) {
resetView();
} else {
QOpenGLWidget::keyPressEvent(event);
}
}
bool PointCloudGLWidget::getFirstCloudData(PointCloudXYZ& cloud) const
{
if (m_pointClouds.empty()) {
return false;
}
const auto& cloudData = m_pointClouds[0];
cloud.clear();
cloud.reserve(cloudData.vertices.size() / 3);
for (size_t i = 0; i < cloudData.vertices.size(); i += 3) {
Point3D pt;
pt.x = cloudData.vertices[i];
pt.y = cloudData.vertices[i + 1];
pt.z = cloudData.vertices[i + 2];
int lineIdx = 0;
if (cloudData.hasLineInfo && (i / 3) < cloudData.lineIndices.size()) {
lineIdx = cloudData.lineIndices[i / 3];
}
cloud.push_back(pt, lineIdx);
}
return true;
}
void PointCloudGLWidget::replaceFirstCloud(const PointCloudXYZ& cloud, const QString& name)
{
if (m_pointClouds.empty()) {
addPointCloud(cloud, name);
return;
}
// 保留第一个点云的颜色索引
int colorIndex = m_pointClouds[0].colorIndex;
// 重新构建数据
PointCloudData data;
data.name = name;
data.hasColor = false;
data.hasLineInfo = !cloud.lineIndices.empty();
data.colorIndex = colorIndex;
data.vertices.reserve(cloud.size() * 3);
data.totalLines = 0;
data.pointsPerLine = 0;
const float EPSILON = 1e-6f;
for (size_t i = 0; i < cloud.points.size(); ++i) {
const auto& pt = cloud.points[i];
if (!std::isfinite(pt.x) || !std::isfinite(pt.y) || !std::isfinite(pt.z)) {
continue;
}
// 显示时过滤 (0,0,0) 点
if (std::fabs(pt.x) < EPSILON && std::fabs(pt.y) < EPSILON && std::fabs(pt.z) < EPSILON) {
continue;
}
data.vertices.push_back(pt.x);
data.vertices.push_back(pt.y);
data.vertices.push_back(pt.z);
// 保存原始索引
data.originalIndices.push_back(static_cast<int>(i));
if (data.hasLineInfo && i < cloud.lineIndices.size()) {
int lineIdx = cloud.lineIndices[i];
data.lineIndices.push_back(lineIdx);
if (lineIdx + 1 > data.totalLines) {
data.totalLines = lineIdx + 1;
}
}
}
// 计算每线点数
if (data.totalLines > 0) {
data.pointsPerLine = static_cast<int>(cloud.size()) / data.totalLines;
}
// 释放旧的 VBO
makeCurrent();
releaseVBO(m_pointClouds[0]);
m_pointClouds[0] = std::move(data);
// 上传新的 VBO
uploadToVBO(m_pointClouds[0]);
doneCurrent();
computeBoundingBox();
resetView();
update();
}
void PointCloudGLWidget::addLineSegments(const QVector<LineSegment>& segments)
{
m_lineSegments.append(segments);
update();
}
void PointCloudGLWidget::clearLineSegments()
{
m_lineSegments.clear();
update();
}
void PointCloudGLWidget::setBasicShapeSegments(const QVector<LineSegment>& segments)
{
m_basicShapeSegments = segments;
update();
}
void PointCloudGLWidget::appendBasicShapeSegments(const QVector<LineSegment>& segments)
{
if (segments.isEmpty()) {
return;
}
for (const LineSegment& segment : segments) {
m_basicShapeSegments.append(segment);
}
update();
}
void PointCloudGLWidget::appendBasicShapeSurfaces(const QVector<SurfaceQuad>& surfaces)
{
if (surfaces.isEmpty()) {
return;
}
for (const SurfaceQuad& surface : surfaces) {
m_basicShapeSurfaces.append(surface);
}
update();
}
void PointCloudGLWidget::appendBasicShapePoints(const QVector<BasicShapePoint>& points)
{
if (points.isEmpty()) {
return;
}
for (const BasicShapePoint& point : points) {
m_basicShapePoints.append(point);
}
update();
}
void PointCloudGLWidget::clearBasicShapeSegments()
{
m_basicShapeSegments.clear();
m_basicShapeSurfaces.clear();
m_basicShapePoints.clear();
update();
}
void PointCloudGLWidget::addPosePoints(const QVector<PosePoint>& poses)
{
m_posePoints.append(poses);
update();
}
void PointCloudGLWidget::clearPosePoints()
{
m_posePoints.clear();
update();
}
void PointCloudGLWidget::drawLineSegments()
{
drawLineSegmentList(m_lineSegments);
}
void PointCloudGLWidget::drawBasicShapeSurfaces()
{
if (m_basicShapeSurfaces.isEmpty()) {
return;
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(GL_FALSE);
for (const SurfaceQuad& surface : m_basicShapeSurfaces) {
// GLES2 无 GL_QUADS四边形拆成两个三角形 (p1,p2,p3) 和 (p1,p3,p4)
const float positions[] = {
surface.p1.x(), surface.p1.y(), surface.p1.z(),
surface.p2.x(), surface.p2.y(), surface.p2.z(),
surface.p3.x(), surface.p3.y(), surface.p3.z(),
surface.p1.x(), surface.p1.y(), surface.p1.z(),
surface.p3.x(), surface.p3.y(), surface.p3.z(),
surface.p4.x(), surface.p4.y(), surface.p4.z(),
};
drawPrimitives(m_mvp, positions, 6, GL_TRIANGLES, nullptr,
QVector3D(surface.r, surface.g, surface.b),
1.0f, surface.a, true);
}
glDepthMask(GL_TRUE);
glDisable(GL_BLEND);
}
void PointCloudGLWidget::drawBasicShapeSegments()
{
drawLineSegmentList(m_basicShapeSegments);
}
void PointCloudGLWidget::drawBasicShapePoints()
{
if (m_basicShapePoints.isEmpty()) {
return;
}
for (const BasicShapePoint& point : m_basicShapePoints) {
const float positions[] = {point.x, point.y, point.z};
drawPrimitives(m_mvp, positions, 1, GL_POINTS, nullptr,
QVector3D(point.r, point.g, point.b),
point.pointSize, 1.0f, false);
}
}
void PointCloudGLWidget::drawLineSegmentList(const QVector<LineSegment>& segments)
{
if (segments.isEmpty()) {
return;
}
// 按线宽分组绘制
// 收集所有不同的线宽值0 表示默认 2.0f
std::map<float, QVector<int>> widthGroups;
for (int i = 0; i < segments.size(); ++i) {
const float w = segments[i].lineWidth > 0 ? segments[i].lineWidth : 2.0f;
widthGroups[w].append(i);
}
for (const auto& group : widthGroups) {
QVector<float> positions;
QVector<float> colors;
positions.reserve(group.second.size() * 6);
colors.reserve(group.second.size() * 6);
for (int idx : group.second) {
const LineSegment& seg = segments[idx];
positions.append(seg.x1); positions.append(seg.y1); positions.append(seg.z1);
positions.append(seg.x2); positions.append(seg.y2); positions.append(seg.z2);
colors.append(seg.r); colors.append(seg.g); colors.append(seg.b);
colors.append(seg.r); colors.append(seg.g); colors.append(seg.b);
}
if (positions.isEmpty()) {
continue;
}
// GLES2 下 glLineWidth 有效宽度常受限(部分 Mali 仅支持 1.0
// 仍按原线宽设置,驱动不支持时自动退化为最接近的可用宽度。
glLineWidth(group.first);
drawPrimitives(m_mvp, positions.constData(), positions.size() / 3,
GL_LINES, colors.constData(),
QVector3D(1.0f, 1.0f, 1.0f), 1.0f, 1.0f, true);
}
glLineWidth(1.0f);
}
void PointCloudGLWidget::drawPosePoints()
{
if (m_posePoints.isEmpty()) {
return;
}
glLineWidth(2.0f);
for (const auto& pose : m_posePoints) {
// 移动到姿态点位置并按欧拉角顺序旋转QMatrix4x4::rotate 与 glRotatef 同为右乘)
QMatrix4x4 modelView;
modelView.setToIdentity();
modelView.translate(pose.x, pose.y, pose.z);
switch (m_eulerRotationOrder) {
case EulerRotationOrder::ZYX: // Yaw-Pitch-Roll最常用
modelView.rotate(pose.rx, 1, 0, 0);
modelView.rotate(pose.ry, 0, 1, 0);
modelView.rotate(pose.rz, 0, 0, 1);
break;
case EulerRotationOrder::XYZ: // Roll-Pitch-Yaw
modelView.rotate(pose.rz, 0, 0, 1);
modelView.rotate(pose.ry, 0, 1, 0);
modelView.rotate(pose.rx, 1, 0, 0);
break;
case EulerRotationOrder::ZXY: // Yaw-Roll-Pitch
modelView.rotate(pose.ry, 0, 1, 0);
modelView.rotate(pose.rx, 1, 0, 0);
modelView.rotate(pose.rz, 0, 0, 1);
break;
case EulerRotationOrder::YXZ: // Pitch-Roll-Yaw
modelView.rotate(pose.rz, 0, 0, 1);
modelView.rotate(pose.rx, 1, 0, 0);
modelView.rotate(pose.ry, 0, 1, 0);
break;
case EulerRotationOrder::XZY: // Roll-Yaw-Pitch
modelView.rotate(pose.ry, 0, 1, 0);
modelView.rotate(pose.rz, 0, 0, 1);
modelView.rotate(pose.rx, 1, 0, 0);
break;
case EulerRotationOrder::YZX: // Pitch-Yaw-Roll
modelView.rotate(pose.rx, 1, 0, 0);
modelView.rotate(pose.rz, 0, 0, 1);
modelView.rotate(pose.ry, 0, 1, 0);
break;
}
const QMatrix4x4 mvp = m_projection * modelView;
// 绘制坐标系右手坐标系X红右Y绿上Z蓝前
const float positions[] = {
0.0f, 0.0f, 0.0f, pose.scale, 0.0f, 0.0f, // X轴 - 红色
0.0f, 0.0f, 0.0f, 0.0f, pose.scale, 0.0f, // Y轴 - 绿色
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, pose.scale // Z轴 - 蓝色
};
const float colors[] = {
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f
};
drawPrimitives(mvp, positions, 6, GL_LINES, colors,
QVector3D(1.0f, 1.0f, 1.0f), 1.0f, 1.0f, true);
}
glLineWidth(1.0f);
}